#pragma once
#include "SpriteTile.h"

namespace Graphics
{
	class TileText :public SpriteTile
	{
	private:
		int m_Max;
		int m_Value;
		SpriteTile::TileData m_Data;

	public:
		TileText(Drawable* image);
		~TileText(void);
	public:
		
		// Set the text content
		void SetText(std::string text);

		virtual const SpriteTile::TileData& GetData(void);
	};

}